Saturday, October 1, 2011

Demo 1: 2-Lever Door

Here's a demo of a use for an AND gate.
Clay blocks - excluding that one on the floor that I missed - are visible wall or floor blocks. White wool would not be visible in a finished set-up, but supports redstone wiring.

I was thinking vaguely of an adventure map when I set this up.
The two chambers on the left each have a one-way pressure plate triggered iron door as their entries and exits. As it is there's not much point to that, but if it were a real map you could set it up in a more interesting way. Each chamber contains one of the inputs for the AND gate.

When both input levers are switched on, the door to the right chamber opens. There's a path of redstone and torches leading to it to power the door - in order to power it properly in a way that's concealable, they have to end with a torch directly underneath the block that the door is on.

Here's an alternate view of the torch/wire trail to the door, in the off position.

And for good measure, an alternate angle of the two chambers with the levers, so you can see all the pressure plates.
All of the redstone in this set up is either between rooms or below floor level, so it's concealable.

(Updated this 10/03/11 to fix an error in the wiring leading to the door.)

2 comments:

  1. Thanks man, I really appreciate these tutorials, not everyone is a sperglord genius when it comes to redstone, and most of the tutorials are by 11 year olds that jerk around on the screen too much for my liking.

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  2. Glad it helped someone! I'll be keeping with the explanations of component gates / actual practical application split as I update this.
    Although this demo currently has a mistake in it - adding the wall over one torch makes the power loop so the door opens and shuts repeatedly instead of staying open or closed. I'll have it fixed soon.

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